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SF1 Editor

Updated 7/4/18 (v3.4.5)

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

Re: SF1 Editor

Postby projectego » Tue May 07 2019 9:27am

Siel wrote:Here's a fix for extended classes having reversed max level settings:
patch (use it on an edited ROM)


Thank you very much for the fix, Siel.
SFMods.com: A community for mod authors to share graphical assets and resources for use with modding Shining Force and Shining Force II.

(Romans 12:1-2)
SFMods.com: A community for mod authors to share graphical assets and resources for use with modding Shining Force and Shining Force II.

(Romans 12:1-2)
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Re: SF1 Editor

Postby Runesamurai » Tue May 07 2019 11:52pm

Problem is it seems to only work once though. If you go back and make changes to the rom in the editor again afterwards it undoes the fix and trying to reapply it to the rom again doesn't work.
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Re: SF1 Editor

Postby Siel » Thu May 09 2019 3:44am

If you already have the ROM loaded in the Editor and apply the patch, you'll have to reload the ROM into the Editor before continuing editing. The reason is that the data loaded into the Editor remains as the pre-patched data and therefore saving in the Editor again (even if not the class section) will override the changes made by the patch.
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