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Re: Shining Force X

PostPosted: Thu Mar 19 2015 5:33pm
by Tyadran
Lord Oddeye sama wrote:I stopped in the middle of battle 3 because fighting was becoming tedious. It's certainly possible to progress but enemies tend to take too many hits from my offensive guys before I can move on to the next wave. I may resume/restart later especially if you decide to make a new patch.

Bugs:
- The transparent area around the in-battle stat sheets is replaced by a green layer.
- The Restore Stone has the wrong effect, and it's only useable once which is weird for such an expensive item. I'd benefit more from selling it for armors and such.


After watching that, I can see absolutely why you stopped in Battle 3. I had not realized how annoying those Dark Dwarves were to kill at the start, especially. They weren't nearly as bad when I was playing because my version had nerfed the Leather Armor. :blush:

About your bugs:
- The transparent area on the stat sheets is green because of the way I do the face images. It leaves that bit green instead of black. :damnit: That's going to have to stick around until all of the face images are done, but it's an easy fix after that. :thumbsup:
- The Restore Stone issue I actually noticed in my own playthrough and fixed on the master copy. Thanks for pointing out the overpriced-ness, however, because I hadn't noticed that and it's a fair point. I'll fix the price and maybe replace that chest to hold a Storm of Cure or something. ;)

As for a few other things that come to my attention in your playthrough:
- The Leather Armor is far overpriced for its new stats. I'll change that for the next version (as well as for the rest of the armors - I think others start appearing in Alterone).
- I think I'll put armors in the item shops and make it possible to buy Kagerou in Guardiana. You can buy it in Alterone, but with how bad Skarloey is at the start, I should give you some expendable ones. :thumbsup:
- Might decrease the ATT on Dark Dwarves. I did mean for them to hit like a truck, but that seems more like a train.
- There are far too many Dark Dwarves in Battle 3. I think I'll do away with a few of them. :shifty:
- Probably also going to make Giant Bats weaker. They're intended to be something of a flying MP dispenser, but they take a bit too long to kill in my opinion.

Any other comments that might be helpful to me? Anything about balancing or whatnot?

EDIT:

I forgot to also mention I am aware Fayne's talk/blink animation is pretty screwed-up. I keep noticing that and forgetting to fix it.

Re: Shining Force X

PostPosted: Fri Mar 20 2015 2:50pm
by Lord Oddeye sama
Honestly I'd rather give this another shot once you've adjusted enemy stats, but I guess Meow is rather fragile at first for a warrior. Skarloey can also only rely on using his tome until you can boost his attack, and that thing tends to break a lot... But I don't know how much difference swords make since I wasn't aware he could equip those. They're not big issues if you fix enemy stats though.

Re: Shining Force X

PostPosted: Fri Mar 20 2015 8:15pm
by Tyadran
Update Here
(Must apply to a clean game. Doubt it will properly update a past version of SFX.)

Note that this version is not any longer than the previous one, it simply changes things/fixes a number of issues. Battle 10 is the last battle at the moment, right before the Laser Eye fight (Battle 11). :thumbsup:

Something to note about usable equipment: If it breaks, it becomes weaker. For example, from this update forward, Kagerou decreases from +5 ATT to +3 ATT when broken. I say 'from this update forward' since this update buffs Kagerou. Breakage rate was also decreased to make this a little less infuriating.

Change log:
WARNING: SPOILER!


Who can equip each thing:
WARNING: SPOILER!


Current to-do list:
WARNING: SPOILER!

Re: Shining Force X

PostPosted: Sun Mar 22 2015 4:16pm
by Lord Oddeye sama
Battles 1 and 2 went much better:


Edit: The rest of Chapter 1.

Re: Shining Force X

PostPosted: Sun Mar 22 2015 4:46pm
by Tyadran
Something went horribly wrong with the enemy AI in Battle 2. Those Goblins should have been assuming vaguely the same formation that they did your first time through, then had new responses at different triggerpoints...that's what I get for releasing the new patch without actually testing my new AI patterns. I suppose it's another case of long distance + high land effect = enemy too lazy to move. :blush:
Oh well, it's not like it totally ruined the battle. Just have to add that to the to-do list.

Current to-do list:
WARNING: SPOILER!


Edit:

After seeing the disastrous AI in Battle 2, it was awesome to see that the enemy AI for Battle 4 (the most complex battle AI-wise in chapter 1) went absolutely without a hitch. However, it's absolutely killing me that both Tyadran and Skarloey are only a level away from learning their signature spells. They need to hurry and level up already. :damnit:

It appears that the party is reaching higher levels more quickly than anticipated. This is making a couple of the enemy die just a bit faster than they're supposed to, but it's not a huge problem overall.

Update

There are two versions of this update. The one marked '(full)' should be applied to a clean Shining Force, the one marked '(update)' should update SFX 3/20/2015 to SFX 3/22/2015. ;)

Change log:
WARNING: SPOILER!

Re: Shining Force X

PostPosted: Thu Apr 02 2015 8:01pm
by Lord Oddeye sama
Battle 5 went poorly.



There're also two wooden arrows in the weapon shop.

Re: Shining Force X

PostPosted: Thu Apr 02 2015 11:09pm
by Tyadran
Ouch, one-shotted in the desert... :( That's gotta be disappointing.

Fixed the double Wooden Arrows, not worth a new release since it changes nothing. :thumbsup:

Re: Shining Force X

PostPosted: Fri Apr 03 2015 8:52am
by Lord Oddeye sama
Tyadran wrote:Ouch, one-shotted in the desert... :( That's gotta be disappointing.

Fixed the double Wooden Arrows, not worth a new release since it changes nothing. :thumbsup:

Image

Re: Shining Force X

PostPosted: Sun Apr 05 2015 3:40am
by Tyadran
Lord Oddeye sama wrote:
Tyadran wrote:Ouch, one-shotted in the desert... :( That's gotta be disappointing.

Fixed the double Wooden Arrows, not worth a new release since it changes nothing. :thumbsup:

Image


This. This is the best thing. Congratulations, good sir. You win. :thumbsup:

Re: Shining Force X

PostPosted: Sat Apr 18 2015 3:53pm
by SaCred
Aha this mode still going strong !

I remember some of the characters can hit 3 times!! Respect

Re: Shining Force X

PostPosted: Mon Apr 20 2015 9:13pm
by Tyadran
SaCred wrote:Aha this mode still going strong !

I remember some of the characters can hit 3 times!! Respect


All characters and enemies technically have
7% chance for second attack,
then 5% chance for third,
then 3% chance for fourth,
then 1% chance for fifth.
So 0.000105% chance to do five attacks. :)

Some characters do seem to beat the odds though. Skarloey really likes landing multiple attacks for me.

UPDATE ON WORK STATUS: Next week is finals week. Hopefully after that I can come back and hit this again. Homework has been hindering me lots. Would appreciate if anyone besides Oddeye also wanted to do runs or if he could make it to the Laser Eye battle. That's the extent of the mod so far iirc, and I want to have feedback on everything before I start messing with more stuff.

Re: Shining Force X

PostPosted: Wed Apr 22 2015 9:02am
by Lord Oddeye sama
I was hoping my vids would spark some more interest but I'll see what I can do. In the meantime, have my latest attempt:


What's the expected level/gear for this battle? Right now it feels like over half the force can be one shot by those guys, maybe 2 shot if there's land effect. You can probably beat them before they strike but there's still a risk they'll act while you're taking them down, like what I was trying to illustrate above.

Re: Shining Force X

PostPosted: Wed Apr 22 2015 2:35pm
by Tyadran
So I guess I'm seeing that Rune Knights need to be nerfed in that battle. Personally, I usually manage by only putting my Knights and Warriors in their range, and using Skarloey's Ruin spell (which you just learned, if you didn't notice), but I'll look at taking them down a notch when I get back from classes. Honestly, I think you're higher level than I beat that battle at, and better equipped, but I ended up just making a run for Manarina with only 2 or 3 party members alive.

Re: Shining Force X

PostPosted: Wed Apr 22 2015 6:09pm
by 2Tie
I'll be doing a playthrough or two in the next few days, might do commentary, might not, but I'll be sure to give some feedback :3

Re: Shining Force X

PostPosted: Wed Apr 22 2015 8:19pm
by Tyadran
2Tie wrote:I'll be doing a playthrough or two in the next few days, might do commentary, might not, but I'll be sure to give some feedback :3


Commentary would be awesome, but I appreciate whatever you do. I'll try to get an update out by tonight with rebalancing on this particular battle. Keep an eye out for it. :thumbsup:

-----
EDIT: Sorry for the delay, some personal stuff came up. :damnit: Anyway, got it finished.

Shining Force X 0.1

I'm changing the file naming format to make things easier for me. The version marked 0.1-F is the full edition and should be applied to a clean game, and the version marked 0.1-U is the update version that should update the 3/22/2015 edition to current.

Change Log:
WARNING: SPOILER!

Re: Shining Force X

PostPosted: Fri Apr 24 2015 2:11pm
by Lord Oddeye sama
I decided to restart from the beginning to account for the new stat growth chance for the healers. And this time I sold all my stat boosters instead of using them since the bonuses I get from the shop gear is more valuable right now, and that costs a lot of gold. Anyway I did my best to show how brutal this battle is:



WARNING: SPOILER!

Re: Shining Force X

PostPosted: Fri Apr 24 2015 10:34pm
by Tyadran
Lord Oddeye sama wrote:I decided to restart from the beginning to account for the new stat growth chance for the healers. And this time I sold all my stat boosters instead of using them since the bonuses I get from the shop gear is more valuable right now, and that costs a lot of gold. Anyway I did my best to show how brutal this battle is.

WARNING: SPOILER!


This battle is absolutely brutal, and it was somewhat intended to be. I always found Battle 5 to be one of the hardest in regular SFI for that point in the game, but I may have gone overboard with stepping it up a notch.

I'm decreasing Zombie HP to 16, and decreasing Dark Mage DEF to 11. That puts the Dark Mages on par with the Snipers and should make them a tad more manageable. Were there any other stats that were still a huge problem?

I'm shooting for doing my own runthrough of the current version tomorrow night to compare my personal experience, and I'll post this version after that. :thumbsup:

EDIT:

Whoa hey I did a bit of a playthrough thing with super awkward commentary. Go me. :thumbsup:

Only made it through the first battle. Well, that was embarrassing. :blush:

Re: Shining Force X

PostPosted: Sun Apr 26 2015 10:08pm
by Lord Oddeye sama
Nice. Here's another video:



I'll redo the battle since I didn't think that the colored icon meant the power ring was already broken. I'd like to keep all my offensive power for this mod. Another mistake is that I misread Ruin's description and thought it killed the caster after being used. That spell would've made the previous battle less of a problem. But all in all this was easier and interesting!

Re: Shining Force X

PostPosted: Mon Apr 27 2015 5:11am
by Tyadran
...I have absolutely no idea how I forgot to give the Stone Lions any AI. That is an insane oversight and I feel like an idiot. I wonder if something went wrong a while back and I forgot to save it or something. I'm sure in one of the older versions, they acted properly. But upon checking, they have no AI. I don't know what I borked.

Yes, enemies will only drop broken rings. Makes it feasible to get them but you have to repair them to make them reach their actual potential.

Ruin is a very interesting spell. I like it a lot. :3

Also, Casual Wear is an item for Tyadran. It gives him an alternate outfit when he is holding it. I'm planning to add some alternates for other characters later, but I haven't gotten around to it yet.

Please update to Version 0.1.1

Change log:
WARNING: SPOILER!


----------
EDIT:

Okay, how important is it to you guys that enemy colors and such match between their on-field sprite and their in-battle sprite?

I ask because it appears that there are 10 or so enemies that are essentially duplicates of other enemies (notably, Artillery and Dark Mage have 3 nearly-identical incarnations), and I'm sort of tempted to use those slots to make new enemies for some more variety. The issue here is that I only have 8 empty in-battle sprite slots (so at least two new enemies will be palette swaps), and that I only have 2 empty on-field sprite slots. This would mean that I would have to delete some of the alternate colorations on-field for existing enemies (so Dark Priest and High Priest might share a color on-field, but still be different in-battle, for example) in order to make new sprites for new enemies.

How much of a problem would this be for players? I know seeing the new colors is often a signifier for checking out the new enemy, but I get the impression that most people are/will be checking stats on most enemies they see, considering the enemy equipment variation in SFX.

Let me know what you think. I'd be down for having some more new enemies if you guys are willing to sacrifice some on-field information. :thumbsup:

Re: Shining Force X

PostPosted: Thu Apr 30 2015 11:26am
by Lord Oddeye sama
I'm cool with any change that sets your mod apart from the original game as long as it stays playable.