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Shining Force Graphic Upgrade v3.0d Released 02/01/19

Updated Character and Weapon sprites

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

Re: Shining Force Graphic Upgrade v3.0d Released 02/01/19

Postby Runesamurai » Thu May 02 2019 2:21pm

If I might make a suggestion for one more thing to change other than graphics maybe class names?

I'm thinking:

HEAL -> PRST
ASKT -> RNGR

These make more sense IMO. Should also change Lyle's promoted class name to help prevent confusion with Guntz's class. Maybe BWKT? Or whatever May's class was in SF2 upon promotion.
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Re: Shining Force Graphic Upgrade v3.0d Released 02/01/19

Postby projectego » Fri May 10 2019 11:25am

So thrilled to follow and see the SFGU come so far! It's been a pleasure seeing your wok come together over time and being privy to the hard work you've put into this, Erikin. Now that I finally have some real time on my hands, I am really looking forward to seeing your work in action. Can't wait to see what you can do with the SF2 version! :p
SFMods.com: A community for mod authors to share graphical assets and resources for use with modding Shining Force and Shining Force II.

(Romans 12:1-2)
SFMods.com: A community for mod authors to share graphical assets and resources for use with modding Shining Force and Shining Force II.

(Romans 12:1-2)
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Re: Shining Force Graphic Upgrade v3.0d Released 02/01/19

Postby Red_Shine » Wed May 15 2019 12:13am

projectego wrote:So thrilled to follow and see the SFGU come so far! It's been a pleasure seeing your wok come together over time and being privy to the hard work you've put into this, Erikin. Now that I finally have some real time on my hands, I am really looking forward to seeing your work in action. Can't wait to see what you can do with the SF2 version! :p


Seconded. Bowie is especially egregiously bad, and it would be nice to be able to look at him in battle without sighing at the silliness of it all for a change.
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