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Shining Force Graphic Upgrade v3.0e Released 07/01/19

Updated Character and Weapon sprites

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Postby Urgat » Mon Jul 16 2018 2:27pm

Are you planning on merging it with other mods (like darkwolf's mod) or can you point out how it was done so I could eventually try it myself ;-)
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Postby Erikin84 » Mon Jul 16 2018 9:25pm

Urgat wrote:Are you planning on merging it with other mods (like darkwolf's mod) or can you point out how it was done so I could eventually try it myself ;-)

I plan to, yes. After I finish SFA I will remake the SFGU and put patches for some mods( after getting permission to do so) probably within the next couple months this will be done
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Postby Runesamurai » Tue Jul 17 2018 11:33pm

It's beyond me why anyone would want to say no. This mod is like putting a fresh new coat of paint over a masterpiece.
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Postby PlayerLin » Thu Jul 19 2018 6:09pm

Not sure if it my patched ROM's problem so something(using WinIPS tool for patch the ROMs), looks like I cannot open SFGU 2.0/2.1 with latest SF1EDIT(2018/07/05), always give me random crash when try to open it with SF1EDIT...but the ROM seems runs fine in my Fusion emulator. The Old 1.9 version and my modified 2.0 one(edited with older SF1EDIT) can still be opened without problems, so weird, made me I'm not sure if it's SF1EDIT's problem so something...:\

But I guess it doesn't matter since Erikin84 you say want to redo whole mod again after SFA finished, right? :P
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Postby ResidentLeever » Fri Jul 20 2018 3:10pm

Pretty cool, I like the new mishaela, max's arm, maskless kaine, the more unique kings and the idea of making sprites more consistent and/or unique (I started doing a bit of that for my graphics hack but it's on hold). Not sure about some of the rest like Zylo and Bleu.
 
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Postby Erikin84 » Sat Jul 21 2018 5:18pm

Thanks, if you need help, just ask. The editor can be daunting at first, but i've messed with sprites since january and have a pretty good handle on it.
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Postby Runesamurai » Sat Aug 11 2018 2:16pm

Bumped for ya.
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Postby Erikin84 » Wed Sep 05 2018 7:24pm

Runesamurai wrote:Bumped for ya.

Much appreciated :)
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Re: Shining Force Graphic Upgrade v2.1 Released 5/10/18

Postby Runesamurai » Thu Dec 06 2018 6:59am

Bumping this for you again.

EDIT: Have you considered changing Diane's promoted map sprite? I for one never liked it. I feel like it makes her look like a granny or something.

DOUBLE EDIT:

A few more suggestions for a future installment of your graphic overhaul mod:

1. Use Gong's RotDD battle sprites for both his unpromoted and promoted forms (they're way cooler looking)
2. Switch the color of Max and Kane's armor. In other words I'm saying I think Max should have the silver armor while Kane has the black armor. I just feel like it would make more sense. ¯\_(ツ)_/¯

TRIPLE EDIT: Nevermind. :)
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Re: Shining Force Graphic Upgrade v3.0a Released 01/17/18

Postby Erikin84 » Fri Jan 18 2019 7:56am

Update v3.0a is out, hopefully that should clear up any issues with the mod.
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Re: Shining Force Graphic Upgrade v3.0a Released 01/17/18

Postby Runesamurai » Fri Jan 18 2019 9:43pm

I just had an idea. Have you considered maybe changing Promoted Khris's Map Sprite? She looks more like a Dutch girl from Holland than a Vicar lol.
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Re: Shining Force Graphic Upgrade v3.0c Released 01/21/18

Postby RedShine » Tue Jan 29 2019 8:38pm

I had to pop back in here to congratulate Erikin84 on the overhaul. I just checked the newest version and It looks quite wonderful and kicks the GBA version in the shin regarding (IMO) the only strong point it had. It saddens me a bit that no new projects will start in the foreseeable future but I understand burnout is natural and everyone needs a break.

I wish Erikin84 all the best, and may you return with renewed vigor at some point.
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Re: Shining Force Graphic Upgrade v3.0d Released 02/01/18

Postby Runesamurai » Fri Feb 08 2019 9:30pm

As awesome as it is to see everyone being unique now maybe you should hold off on that until 6.00 MB is fully stable in the editor though? Just a thought. Graphic Overhaul 2.1 used less space but still did a lot.
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Re: Shining Force Graphic Upgrade v3.0d Released 02/01/18

Postby Corsair » Mon Feb 11 2019 10:04pm

FYI: For the sake of correct attribution, a lot of these icons were made by Alones for the SFC Community project (Legacies of Veridocia). I'm not sure if he's still active here or not but he does really good quality work and deserves a namedrop.

There's some very interesting work going on here - I'll have to check it out later. I might swing by the SFmods website too and pollute that site with my awful personality as well :)
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Re: Shining Force Graphic Upgrade v3.0d Released 02/01/18

Postby Erikin84 » Fri Feb 15 2019 1:00am

Corsair wrote:FYI: For the sake of correct attribution, a lot of these icons were made by Alones for the SFC Community project (Legacies of Veridocia). I'm not sure if he's still active here or not but he does really good quality work and deserves a namedrop.

There's some very interesting work going on here - I'll have to check it out later. I might swing by the SFmods website too and pollute that site with my awful personality as well :)


You're right, i forgot to mention Alones here, I did credit him in Shining Force Alternate but completely forgot when I updated the page here. I'll correct that.
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Re: Shining Force Graphic Upgrade v3.0d Released 02/01/18

Postby rid1ey » Fri Mar 15 2019 7:54am

This looks really cool and look forward to playing it. Good work!
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Re: Shining Force Graphic Upgrade v3.0d Released 02/01/18

Postby Runesamurai » Sun Mar 17 2019 10:37am

rid1ey wrote:This looks really cool and look forward to playing it. Good work!

It is indeed. I wonder what future updates will be in store for this mod.
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Re: Shining Force Graphic Upgrade v3.0d Released 02/01/18

Postby rid1ey » Wed Mar 20 2019 4:19pm

I'm struggling to get this patched - I have used the Lunar IPS patcher but it will only detect a SMD file ROM (I'm aware you have to use a BIN file but it will not detect it) The SMD file gets patched successfully but does not run on either KEGA or Picodrive.

What am I doing wrong?
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Re: Shining Force Graphic Upgrade v3.0d Released 02/01/18

Postby Lobo » Wed Mar 20 2019 5:34pm

I always use bin files on Lunar Ips.
Maybe you're not seeing some option?
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Re: Shining Force Graphic Upgrade v3.0d Released 02/01/18

Postby rid1ey » Wed Mar 20 2019 5:40pm

I think I have worked out what I was doing wrong - it automatically looks for most common ROM types, I needed to change that to ALL ROM types

You should be proud of what you did here - your very clever!
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