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SHINING FORCE ALTERNATE Released (1.1g) 05/24/19

A “alternate” timeline to Shining Force

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

SHINING FORCE ALTERNATE Released (1.1g) 05/24/19

Postby Erikin84 » Tue May 22 2018 6:15pm

Image

Welcome! It has been a long process to get this mod to this point. But it's here and I hope you all enjoy it!

So where do I begin to explain what this mod does? Well, in short, I have selected only 11 characters that can join you on your journey and you will never have to leave anyone behind again! There have been many tweaks to gameplay/story/dialogue/spells. Too many to name without this page being a few miles long.

This mod is more of a "what if" kind of scenario. The usual story threads about stopping Dark Dragon is there, it's just how you do it will be different than the original Shining Force, some story changes are more dramatic than others. Characters that no longer join will be occupying other roles in the story, some are serious while others are funny and lighthearted (gotta have some humor amidst the world ending and everything).

To download this mod, click here.
You'll need an unmodified .bin version of Shining Force to apply this patch.
https://drive.google.com/open?id=1XMqCm ... CEPrVx34nK

It is highly recommended that you use a savestate to save your progress. The ingame feature to save doesn’t seem to save. Not sure if this is a symptom of the 6mb expansion or otherwise
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Here is a quick rundown of some changes:
Click here for screenshots:
https://drive.google.com/open?id=1IGzvI ... r5cwuc5v2w

https://drive.google.com/open?id=1Sovk9 ... 6AzdEhUH3W

New Backgrounds(from Shining Force 2 and CD)

New sprites for both enemies and forcemembers.

New weapon models and concepts

New Spell effects for staffs and spell users, like the iconic Blast from Shining in the Darkness!

New abilities and ranges for most non-magic users, even enemies use these.

Forcemembers will have more presence/dialogue in select scenes.

Poison will now do 25% of base health instead of 2 health points. Keep those antidotes handy!

Armor that can be worn that will give a small defense buff. There are only 3 normal armors you can find in the game. Be sure to look around and find the chests containing them! (You will also gain two unique armors through the story that will change the character's map and battle sprite it's meant for)

All icons have been updated, based on Alones' original set.

New gauntlet-like battles to spice things up during those treks to other towns. Your goal is to reach the destination against a horde trying to stop you.

And many others! The changes start from the prologue to the end cutscene with the farmer, so be sure to see it all!


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The level cap and promotions:
There is no more promotion sickness, was I the only one annoyed in the original by it?

Unpromoted cap is set at 15, so it is highly recommended you promote after the Battle at Waral.
In my playthroughs, everyone is close to 15 or at that level by the end of it.

Don't worry if you are not at 15, you will gain stats faster after promotion, so there is no need to withhold any promotions.

Promotions are locked off until you complete the Waral battle, so don't worry about grinding levels just to promote, you will be unable to until the battle's complete. After promotion, you can grind all you want as the promoted cap is still 99.

Word of warning, if you do not promote the party at chapter 5, if you don't promote by end of chapter 6, you may not be able to in chapter 7.

You will still need to be at least lvl 10 to promote, so unless you are purposefully keeping a character's level down, you will have no problem reaching that number by that point.


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The starting team:
I won't give away all the party members, but perhaps the starting team will be sufficient since it's at the beginning anyway, not like it's spoiling much of anything.
Click here to see a preview screenshot:
https://drive.google.com/open?id=1naARC ... yv6z9UKslG

Maxine:
The main hero, it wouldn't be an alternate universe without genderswapping the main character, would it? She's similar to Max in just about every aspect.

Lowe:
Of course! Couldn't leave him out, but don't worry, he gains Aura somewhat early on to help with those tough fights in dire situations.

Diane:
Everyone's favorite pink haired archer. What? She's not your favorite? We'll see if your opinion changes late game in what she can do! She starts with the Aim ability, this lets you shoot from up to 1 additional tile away.

Alef:
I figured she didn't get much attention in the original, but she'll become your best magic damage dealer here in SFA! Her later blaze spells will help even the odds against Darksol's minions.

Varios:
Yes, you heard me, Varios is on the force! He is one of your tanks that will help soak up most of the damage in the earlier battles. He comes with an ability "Charge" this will let you hit up to 2 targets in a horizontal line.

And let's not forget about....
Me!
I am in this mod too! Is it a bit Narcissistic to include myself?
Probably, but if I want to be in my own mod, then so be it! :)

Erikin will replace Nova in the advisor role, he even appears in the forcemember listing to give you an extra 4 inventory spaces to help with the limited amount of characters that carry things.


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One final note:
The mod is locked from editing in the SF1 Editor for two reasons:

1.) Cuz' you know I'm all about that bass....I mean data!
There are so many changes and tweaks pumped into this file, I've more or less maxed out what I can do. With all the map sprites, battle sprites, dialogue lines, scripted events, etc. It's all been crammed in with no room left to really edit much of anything without potentially breaking something else. So much is used that I had to constantly check and make sure I didn't overflow any data.

2.) No spoilers!
I know there are some that would instantly open it up and poke around and see everything there is to see about it.
(I'm looking at you Runesamurai :) ) I'd rather everyone just enjoy the mod and experience it without potentially spoiling anything unintentionally or otherwise in the editor.

There is a particular weapon named Piece Maker in the game you will gain through the story you will need to keep in your inventory for the duration of the game. It acts a second power ring for the one who wields it, it is only Useable by that character and when it’s cracked you won’t be able to use it until it’s repaired.

If you run into any issues, please pm me here or at the Shining Force Editor Discord and I'll investigate any bugs, should they occur.

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Honorable mentions to those who helped make this possible:
WARNING: SPOILER!





Updates:
WARNING: SPOILER!


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And now...for some slightly sad news...

It has been one year since I started modding back in January 2018, and while I have had an amazing experience putting this and the Shining Force Graphic Upgrade together... I am going to be taking a break for the foreseeable future. I will still pop in and check on any feedback and make any updates as needed, but I will not be doing anything new as far as any new projects are concerned. If you use discord, I'd recommend you pm me at the Shining Force Editor discord channel should you need to get ahold of me, as that's where I primarily at and can easily see any messages you send me there.

Take care, everyone, and I hope you enjoy Shining Force Alternate!
Last edited by Erikin84 on Sat Jun 01 2019 3:48pm, edited 63 times in total.
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Re: “Shining Force Alternate” mod in development

Postby Remuko » Tue May 22 2018 11:58pm

Erikin84 wrote:What I have envisioned for this is to have the game have only 11 joinable characters that will stick with you for the entirety of the game, they will join throughout the game at certain times, some where they normally have not joined.. Those 11 are made up of hand picked characters I have chosen. I’d tell you who but that would ruin the surprise ;)


inb4 all of the centaurs are part of this "hand picked" force you chose. The ultimate troll. ;)
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Re: “Shining Force Alternate” mod in development

Postby Erikin84 » Wed May 23 2018 1:08am

Remuko wrote:
Erikin84 wrote:What I have envisioned for this is to have the game have only 11 joinable characters that will stick with you for the entirety of the game, they will join throughout the game at certain times, some where they normally have not joined.. Those 11 are made up of hand picked characters I have chosen. I’d tell you who but that would ruin the surprise ;)


inb4 all of the centaurs are part of this "hand picked" force you chose. The ultimate troll. ;)

That would be pretty funny, but no :)
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Re: “Shining Force Alternate” mod in development

Postby Runesamurai » Wed May 23 2018 4:39am

A completely new cast of 11 playable characters? I hope some of them are boss characters.
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Re: “Shining Force Alternate” mod in development

Postby Kasedete » Thu May 24 2018 3:52am

Only eleven? Damn, there are so many charismatic characters... I really want to see the ones you picked! ;)
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Re: “Shining Force Alternate” mod in development

Postby Lobo » Thu May 24 2018 4:20am

As far as I understood it will be 12 characters - the main (Max?) and 11 other.
It seems very interesting. Especially for the story changes.

Is there a projected release date?
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Re: “Shining Force Alternate” mod in development

Postby stefanos2k10 » Thu May 24 2018 8:38am

keep us updated
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Re: “Shining Force Alternate” mod in development

Postby Erikin84 » Thu May 24 2018 4:54pm

I’m planning for a release sometime in June. And not all 11 joinable characters are brand new.
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Re: “Shining Force Alternate” mod in development

Postby CapnTytePantz » Sat May 26 2018 6:56am

I'm pumped! Can't wait to see/try it! Wish you all the best.
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Re: “Shining Force Alternate” mod in development

Postby Erikin84 » Mon Jun 04 2018 3:37pm

Quick update, the story is about 90% percent finished. With the editor updates it’s been very helpful.
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Re: “Shining Force Alternate” mod in development

Postby stefanos2k10 » Mon Jun 04 2018 4:27pm

really pumped for this
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Re: “Shining Force Alternate” mod in development

Postby monkbarron » Fri Jun 08 2018 5:51pm

Hey, if you need a beat tester, I'm willing to do so!
:sleep: Z Will Always Dominate Any SF TAS :sleep:
:sleep: Z Will Always Dominate Any SF TAS :sleep:
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Re: “Shining Force Alternate” mod in development

Postby Runesamurai » Sat Jun 09 2018 4:16am

monkbarron wrote:Hey, if you need a beat tester, I'm willing to do so!

Me too.
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Re: “Shining Force Alternate” mod in development

Postby Erikin84 » Mon Jun 11 2018 1:42pm

Hi everyone. I do have a couple lined up to help me with playtesting the story aspects of the mod. Soon I’ll start putting in the gameplay changes and balance. It’s coming together slowly but surely
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Re: “Shining Force Alternate” mod in development

Postby Red_Shine » Mon Jun 11 2018 9:32pm

I know your idea is probably not getting out of the SF1 scope proper, but I'd love to have a playable Narsha to be honest. It's pretty much my favorite thing they added in ROTDD.
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Re: “Shining Force Alternate” mod in development

Postby Remuko » Wed Jun 20 2018 5:53am

Red_Shine wrote:I know your idea is probably not getting out of the SF1 scope proper, but I'd love to have a playable Narsha to be honest. It's pretty much my favorite thing they added in ROTDD.


I couldnt agree more if I tried. Narsha was <3
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Re: “Shining Force Alternate” mod in development

Postby Erikin84 » Thu Jun 21 2018 2:43pm

Quick update, guys. Let me know what you think of a weekly update to keep you all in the loop.
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Re: “Shining Force Alternate” mod in development

Postby Runesamurai » Fri Jun 22 2018 2:59pm

Sounds good to me.
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Re: “Shining Force Alternate” mod in development

Postby Erikin84 » Mon Jul 09 2018 12:06am

It's coming along niceley, Thanks to Tyadran there are some much needed scenes tweaked.
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Re: “Shining Force Alternate” mod in development

Postby Lobo » Mon Jul 09 2018 10:39am

For sure it will be great!
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