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ShininGeek's SFI MOD

Chapter 3 Demo Released!

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

ShininGeek's SFI MOD

Postby ShininGeek » Mon Nov 12 2018 11:53pm

For those of you that don't feel like reading, here is the link to IPS patch. Apply the patch to an unmodified vanilla rom.

For those of you who do enjoy the juicy details, welcome! This is my third time going through the release process, and this time, I really want it to be perfect... buuuuuuuut I couldn't resist putting at at least a demo because I'm eager for feedback.

So, after realizing that my Rudo script had decided it was going to implode on itself and decide to not burn the force's first ship (tragic, I know), I had to go back and completely rebuild several key scripts. Some later game events still need to be rebuilt, but everything up to and including chapter 2 should work... I think...

Regardless, all chapter 2 battles have been created, so the demo is now up through chapter 2! There are new sights to behold, old terrors revamped *cough*MARIONETTE*cough* and new ones arisen from graves untold!

Chapter 3 is done, too! Snipers galore in the quarry, a dark foe awaits in the forest far to the north of Bustoke, and the Lazer Eye Bridge has fractured to make way for its new toy!

Feel free to provide feedback if you'd like!

Now that all that is out of the way, here are some of the details:

Key Game Changes:
WARNING: SPOILER!


Characters:
WARNING: SPOILER!


Modified Magic:
WARNING: SPOILER!


Special thanks to (in no particular order):
Rubixcuber, for his amazing editor
Erikin84, for his excellent sprite conversions and for helping me theory craft
Steve (Projectego), for creating SFMods.com, an amazing platform for sharing Shining fanwork
Dan, the artist commissioned by many members of the community for some truly excellent spritework
The SFI Editor Discord server, who all manage to inspire me to work on this
Last edited by ShininGeek on Tue Mar 05 2019 1:38am, edited 7 times in total.
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Perfection is not an option, it is a requirement.
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Re: ShininGeek's SFI MOD

Postby Urgat » Tue Nov 13 2018 3:40pm

Damn I am stoked, will try this as soon as possible, loved your first version (as a matter of fact I am still inmidst a playthrough :shifty:
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Re: ShininGeek's SFI MOD

Postby PlayerLin » Thu Nov 22 2018 4:41pm

Finally someone make a SF1 mod and put Narsha into it! And her class just something totally different, I do not expect that...I love that idea! Looking forward the completed product! :D
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Re: ShininGeek's SFI MOD

Postby Swalchy » Sun Nov 25 2018 6:10am

Just reading your spoilers makes me want to play the mod, just for the sheer amount of work you have put into this!

Something for the new year (when I'll have more spare time) :)
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Re: ShininGeek's SFI MOD

Postby ShininGeek » Mon Feb 25 2019 3:55am

*Bump* for the chapter 2 demo release
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Re: ShininGeek's SFI MOD

Postby Runesamurai » Wed Feb 27 2019 3:52am

This looks awesome. I'm gonna have to play this once it's ready.
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Re: ShininGeek's SFI MOD

Postby ShininGeek » Wed Feb 27 2019 6:07am

And, just like that, Chapter 3 rears its ugly metal head.
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Re: ShininGeek's SFI MOD

Postby projectego » Tue Mar 05 2019 12:48pm

Looks like you're off to a great start, SG! I'm really digging the new direction you're taking with the characters, especially. Keep up the awesome work.
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