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The Caravan v0.6 UNSTABLE

Emphasis on UNSTABLE!

Discussion about this classic Genesis/Mega Drive game.

The Caravan v0.6 UNSTABLE

Postby BigNailCow » Mon Jul 13 2009 7:04pm

The Caravan v0.6 UNSTABLE

IMPORTANT NOTE: The reason I call it UNSTABLE is that... well, it's unstable and untested. PLEASE, PLEASE, PLEASE do not *expect* anything to work 100%, as I didn't get to test it much. ALWAYS make backups of your ROM. I refuse to let anybody download it who hasn't read this blurb :shock: , so the link is the Kiwi emoticon I just used.

I am releasing this because it's been 7 months since the last release, but v0.6 is not completely done yet. I have recently decided to do a major overhaul of the Caravan, so I don't want to make you all wait months for the piddly features that are in now.

New features:Ability to import/export all graphics, except battle floors, weapon sprites, and spell animations which only have export, due to the funky way they're saved.Saving now works for maps*, tilesets, battle sprites, and portraits.The combination of the above two means you can now easily get custom graphics into the game.Tile animations section under Map Definitions is mostly implemented.Rearranged battle sprites editor. MOST PROPERTIES ARE NOT IMPLEMENTED.Also use this thread as a bug report thread. And there's a very good chance I'll have to eat crow and upload a bugfixed version almost immediately.

Good luck, and don't hate me too much! The next version will be 0.7.

* I know for certain map saving sometimes breaks. Be careful!
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Re: The Caravan v0.6 UNSTABLE

Postby Destructiox » Mon Jul 13 2009 7:12pm

Huzzah, it's here! Let's hope the bug reports posted here will launch us quickly towards v0.7 :)
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Re: The Caravan v0.6 UNSTABLE

Postby Hirsute » Mon Jul 13 2009 7:54pm

*bows down and worships BNC*

Oh how I have been waiting for this! Thank you thank you thank you.
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Re: The Caravan v0.6 UNSTABLE

Postby Seifert Tyrin'Dal » Mon Jul 13 2009 9:18pm

Very nice. I'll download this tonight and try and find as many bugs as I can. :excited: But seriously big thanks BNC. You are my hero.
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Re: The Caravan v0.6 UNSTABLE

Postby Zoidberg » Wed Jul 15 2009 3:03am

aha sweet man :shock:
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Re: The Caravan v0.6 UNSTABLE

Postby Flood]Hatred » Thu Jul 16 2009 4:41am

Looks good. I'm downloading it right now.
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Re: The Caravan v0.6 UNSTABLE

Postby Drakonis » Thu Jul 16 2009 1:24pm

I've tried around with it a bit. Everything went fine so far, but when I tried to import some of the SFCG sprites all I got was garbeled mess. I guess this has to do with the range of colours used? Because when exporting, changing and importing sprites I'm limited to the palette SFII gave me, and it works fine.
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Re: The Caravan v0.6 UNSTABLE

Postby Stordarth » Thu Jul 16 2009 8:53pm

Drakonis @ Thu Jul 16, 2009 1:24 pm) wrote: I've tried around with it a bit. Everything went fine so far, but when I tried to import some of the SFCG sprites all I got was garbeled mess. I guess this has to do with the range of colours used? Because when exporting, changing and importing sprites I'm limited to the palette SFII gave me, and it works fine.

yeah, unless you import with the file saved as 16 colours, it will garble

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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Re: The Caravan v0.6 UNSTABLE

Postby Drakonis » Thu Jul 16 2009 9:49pm

huh, I tried with Gwyneth BRN first frame, converted it to 16 colours and it seems to treat true black in a odd way. it was sometimes different tones of grey, and sometimes transparent (speak: the light/dark paterned grey background it uses for this)... and pure white is in fact white, so there could be some work for me to rework all the sprites so they work in the caravan :(
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Re: The Caravan v0.6 UNSTABLE

Postby Flood]Hatred » Fri Jul 17 2009 2:50am

I've been using this since last night and so far have encountered no problems. I was even able to edit maps, save, and have no problems playing in them. But ofcourse I only made minor edits. Only problem I had is I tried to replace kiwi's overworld sprites with gunts and all the black in it was gone.
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Re: The Caravan v0.6 UNSTABLE

Postby Seifert Tyrin'Dal » Fri Jul 17 2009 3:52am

Flood]Hatred @ Thu Jul 16, 2009 7:50 pm) wrote: I've been using this since last night and so far have encountered no problems. I was even able to edit maps, save, and have no problems playing in them. But ofcourse I only made minor edits. Only problem I had is I tried to replace kiwi's overworld sprites with gunts and all the black in it was gone.

When you import a sprite black is always treated as the transparent color. From my experience you need to go back and replace anything that WAS black before the import and change it to actually be black.
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Re: The Caravan v0.6 UNSTABLE

Postby Flood]Hatred » Fri Jul 17 2009 4:11am

Seifert Tyrin'Dal @ Thu Jul 16, 2009 6:52 pm) wrote: When you import a sprite black is always treated as the transparent color. From my experience you need to go back and replace anything that WAS black before the import and change it to actually be black.

Ah. Thanks, that worked. I have Kiwi walking around as Gunts from SF1 now.
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Re: The Caravan v0.6 UNSTABLE

Postby Destructiox » Sat Jul 18 2009 8:19am

All of a sudden, all those hours working on SF1.5 seems like a waste, with all this importing being available now :( All that drawing for nothing :p
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Re: The Caravan v0.6 UNSTABLE

Postby Tonberry2k » Tue Jul 21 2009 6:25am

Whoops, forgot to comment. I'm super-excited for this. I'm messing with it now and I've already gotten Geshp and Odd Eye from it. Great job, man. :D
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Re: The Caravan v0.6 UNSTABLE

Postby Flygon » Tue Jul 21 2009 7:07am

And thus, the sprite rips are FINALLY finishing. :thumbsup:
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Re: The Caravan v0.6 UNSTABLE

Postby Tonberry2k » Tue Jul 21 2009 8:27pm

Flygon @ Tue Jul 21, 2009 7:07 am) wrote: And thus, the sprite rips are FINALLY finishing. :thumbsup:

Hey, I know you. :p
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Re: The Caravan v0.6 UNSTABLE

Postby Flygon » Tue Jul 21 2009 11:45pm

Yeah, when will you finish the Marionette. :eyebrow:
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Re: The Caravan v0.6 UNSTABLE

Postby Tonberry2k » Wed Jul 22 2009 4:28am

Image Image

Note the floating sword in #1. It doesn't look so bad when he attacks. The next version should have rotations to fix that problem. I should also try a better gif next time instead of Bowie's palette.

And I'll get Marionette's back sprites as soon as I get a savestate at the circus with a flying character. Working on it now...
EDIT: Finished Marionette. Finally.
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Re: The Caravan v0.6 UNSTABLE

Postby Flygon » Wed Jul 22 2009 6:29am

About the palette issue, just change the palette to the one used by Shining Force II assuming you can do so, I can give you some tools for hacking palettes out of save states if you like so you can get the ones out of Shining Force I.

Also, yay, back sprites!
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#sf2hack @ irc.darkmyst.org wrote:Lord_Oddeye: GET TO THE CHOPPER
Destructiox: :D
* Wiz has quit (Exit: Quitte)
Flygon: Oh, now look what you did
Destructiox: ;_;
Flygon: Wiz actually got in the chopper
The hexman of #sf2hack
#sf2hack @ irc.darkmyst.org wrote:Lord_Oddeye: GET TO THE CHOPPER
Destructiox: :D
* Wiz has quit (Exit: Quitte)
Flygon: Oh, now look what you did
Destructiox: ;_;
Flygon: Wiz actually got in the chopper
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Re: The Caravan v0.6 UNSTABLE

Postby EmperorCesar » Sun Jul 26 2009 10:33pm

Were can this be downloaded?
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