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The Caravan v0.6 UNSTABLE

Emphasis on UNSTABLE!

Discussion about this classic Genesis/Mega Drive game.

Re: The Caravan v0.6 UNSTABLE

Postby Noma » Sun Jun 02 2013 11:16pm

Yes.
All-Stars Mod: WIP, Revived! Check it out!
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Re: The Caravan v0.6 UNSTABLE

Postby sulfuroxp » Mon Sep 23 2013 7:35pm

I need another mirror :/
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Re: The Caravan v0.6 UNSTABLE

Postby Noma » Mon Sep 23 2013 8:00pm

All-Stars Mod: WIP, Revived! Check it out!
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Re: The Caravan v0.6 UNSTABLE

Postby Earl » Tue Sep 24 2013 5:01am

It's also available at RHDN.
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Re: The Caravan v0.6 UNSTABLE

Postby Noma » Fri Sep 27 2013 1:04am

My post is now redundant! :thumbsup:
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Re: The Caravan v0.6 UNSTABLE

Postby ssjkiego » Mon Nov 18 2013 1:38pm

Id hate to be rude and ask if this tool is still in the works but i really would
Like to make a hack where i can change the events

For example in an earlier post i read during txt modding : (chester faces sarah)

Events like that arent changable if i make it diffrent in the txt log correct?
Having chester walk up to bowie instead or facing sarah. I dont mind waiting
But if i can already do that now.....omg....full hack inc
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Re: The Caravan v0.6 UNSTABLE

Postby SirHedge » Sun Dec 15 2013 12:51am

The Caravan is not officially in development anymore, though that doesn't mean there isn't progress on the hacking front. The community game, so far as I know, is working on their own from-scratch engine. And Earl has been great about learning the events in the game. The only issue for him is that he doesn't have an editor to use to add in the events so it's all hex editing, which can be extremely tedious. Still, progress!

Simple example of some event editing can be found here:
viewtopic.php?f=5&t=21240&p=643291&hilit=cursed+cursor#p602606
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Re: The Caravan v0.6 UNSTABLE

Postby Earl » Tue Dec 17 2013 7:21am

Yeah, editing the fun stuff isn't really hard, it's mostly just annoying.
Several of the data chunks have bytes for the size of the whole chunk, and when you're branching around you're going x bytes one way or the other... so when you make changes, it can be hard to keep track of all the places you need to change to keep all those branches aimed at the right places.

On the one hand, it's only really worth changing things for a whole-game conversion.
On the other, that would be an epic crapton of work.
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Re: The Caravan v0.6 UNSTABLE

Postby Cadash » Sat Jan 12 2019 12:48pm

Очень жаль, рип
the world?
under
the world?
under
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Re: The Caravan v0.6 UNSTABLE

Postby FfuzzyLogik » Sun Jan 13 2019 2:22pm

Excuse me Cadash but its quite hard to read... My native language isn't english either but please, translate...

I haven't find nice tools for that but there is some program who helps for palette ? As Caravan uses .gif, its required you put gif with the appropriate palette.

I re-made sarah's face using other SF face (copy paste the parts of face are changed when she talks and put it on the side) but, when I finished all, my DAMED program rework the palette and so... The bad colour is used for "transparency"... I don't find good tool to work on palette.
2Sarah2.gif

I intend to change some heroe's faces quite soon but need something to deal with this palette problem...

Probably some of you have some ? Or some advices... I tryed to use GIMP, Photo philtre and worst of all Paint...
Thank you for your attention, see you.
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Re: The Caravan v0.6 UNSTABLE

Postby Wiz » Sun Jan 13 2019 10:12pm

Hey FfuzzyLogik,

I remember having myself a hard time finding a good method to arrange GIF or PNG palettes according to my own tools.
Eventually I found out that Photoshop was clever enough to do some work all by itself, here's what I did :
1. Open 16-colour GIF/PNG file with Photoshop
2. Select the whole image surface and cut the content to keep it in the clipboard
3. Edit the current palette and switch colours in order to put the transparent one on the index you want (most probably 0)
4. And then paste back the image content : Photoshop automatically re-computes pixel colour indexes according to the current palette.
5. You can now save your image with the proper transparency index.

I believe the game expects the transparency colour at index 0, and so do my SF2DISASM tools. Although I can't confirm for BNC's The Caravan right now, this should be the same.

I you don't have Photoshop, I don't know if GIMP has the same ability as Photoshop to re-compute colour indexes, but this method is worth a try. :)
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Re: The Caravan v0.6 UNSTABLE

Postby FfuzzyLogik » Mon Jan 14 2019 4:55pm

Hello,

Thanks for your answer. I tryed a bit fast with GIMP (I have not Photoshop).
On it I don't find how to do the step 3. I think its the 0 who is transparent in Caravan and its black but there is some "other" black non transparent. They are probably different but hard to find whitch black is the good one ^^

After some time of try I used Photophiltre, the hardest was to not confound the two black ones to deal with it but I finally suceed ! Now I can hope to make new images for heroes in fight and faces too !
Coool !
I tested in game it works WOOOW ! This face is truly "nicer" than the old one I find. Its a bit long and fastidious to work with the parts of eyes (are on the side) and mouth (to place them according to the previous face) but it works nicely !
I also made "new item" directly with caravan...
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