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The Caravan v0.6 UNSTABLE

Emphasis on UNSTABLE!

Discussion about this classic Genesis/Mega Drive game.

Re: The Caravan v0.6 UNSTABLE

Postby Stordarth » Thu Jan 13 2011 2:50am

Editing the large battle sprites isn't implemented yet. The only way you could get around it is to use a smaller sprite to get the look you want and change Zeon's sprite index via hex editing to look for the new sprite.

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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Re: The Caravan v0.6 UNSTABLE

Postby Earl » Thu Jan 13 2011 6:53am

The first ~6 banks of text are basic system things you probably shouldn't mess with. Stuff like "[Name] is poisoned!", "[Name] dropped [item]", "Which save would you like to load" type things that, whatever you have in mind, don't need to be changed.

I don't have a ton down, but here's the start:

Mother
511: Good morning {LEADER}!{N}You woke up late this{N}morning.{W2}
512: Did the storm wake you up?{W2}
484: Hurry to school!{N}Sir Astral and {NAME;1} must{N}be waiting.{W1}
(484 repeats)

After that... well... it's not total chaos -- I haven't looked too hard at it, but there don't seem to be lines from Pacalon mixed in with the Granseal stuff -- but it's not in that great an order, and you'll have to do some hunting to find what you're looking for. I mean hell, the first in-game line is 511, and it skips backward to 484 pretty quickly.
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Re: The Caravan v0.6 UNSTABLE

Postby Vegeta9001 » Thu Jan 13 2011 7:11am

"EDITED"

For those who readed my original messages, well don't worry about it i found out what was wrong.

Everything seem nice now.

It was a simple problem with Caravan + SF2 editor and the dialogue and character name.
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Re: The Caravan v0.6 UNSTABLE

Postby RastaOddeye » Wed May 11 2011 1:19pm

Only thing i can see that could be improved would be instead just naming everything filename and number, such as "Battle Sprite 42", you could rename them to say "Battle Sprite Lesser Demon".
But, other than that, it's brilliant!
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Re: The Caravan v0.6 UNSTABLE

Postby HappySquid » Wed May 11 2011 3:45pm

Hey guys!
Maybe I'm just stupid again, but is it possible to change the color palettes of the Sprite, which is shown on the battlefield, not on the Combat Screen, the small one.^^

I'm now using PSP7 as recommended from Stordarth. But my Problem is, if I change the palette in PSP7 and import it into the caravan it doesnt' change, it stays the same as it was before. Was testing it for Jaha.
I have two pictures to illustrate, what I mean. ;)

Image


Image
Minister: "Don't worry about him (Sir Astral). If he dies, it doesn't matter. He's old anyway.
Minister: "Don't worry about him (Sir Astral). If he dies, it doesn't matter. He's old anyway.
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Re: The Caravan v0.6 UNSTABLE

Postby Stordarth » Wed May 11 2011 6:12pm

HappySquid wrote:Hey guys!
Maybe I'm just stupid again, but is it possible to change the color palettes of the Sprite, which is shown on the battlefield, not on the Combat Screen, the small one.^^

I'm now using PSP7 as recommended from Stordarth. But my Problem is, if I change the palette in PSP7 and import it into the caravan it doesnt' change, it stays the same as it was before. Was testing it for Jaha.
I have two pictures to illustrate, what I mean. ;)

Image


Image

My bad, I should have clarified that.

Map sprites (the one on the battle map) all use the same palette. There's no way around that sadly. Battle sprites and portraits should all change though.

How are you getting to grips with psp?

Basically, you'll have to approximate the map sprite as close as you can using the colours in the current palette.

Here:

Image

You should still be able to get a fair approximation using those.

Don't forget though, unlike the battle sprites, where changing one frame's palett will fix them all, the map sprites all need to be exported and altered individually.

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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Re: The Caravan v0.6 UNSTABLE

Postby HappySquid » Wed May 11 2011 7:54pm

Stordarth wrote: My bad, I should have clarified that.

Map sprites (the one on the battle map) all use the same palette. There's no way around that sadly. Battle sprites and portraits should all change though.

How are you getting to grips with psp?

Basically, you'll have to approximate the map sprite as close as you can using the colours in the current palette.

Here:

Image

You should still be able to get a fair approximation using those.

Don't forget though, unlike the battle sprites, where changing one frame's palett will fix them all, the map sprites all need to be exported and altered individually.


Going pretty well with PSP, thanks again for the recommandation. It's a pity the palette is fix, but I'll get along with it. Thanks for all the help and I'll continue experimenting with the tools. :D
Btw.: That are the final Sprites for the recolor. (EDIT: I hate the pink nose in the original^^)

Image
Minister: "Don't worry about him (Sir Astral). If he dies, it doesn't matter. He's old anyway.
Minister: "Don't worry about him (Sir Astral). If he dies, it doesn't matter. He's old anyway.
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Re: The Caravan v0.6 UNSTABLE

Postby Stordarth » Wed May 11 2011 8:59pm

That map sprite looks pretty close to what you were aiming for in the portrait. nicely done. did it import ok?

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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Re: The Caravan v0.6 UNSTABLE

Postby HappySquid » Thu May 12 2011 1:20am

It looks a little darker ingame and I did some small adjustments, but it works fine now. :D
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Re: The Caravan v0.6 UNSTABLE

Postby Hirsute » Thu May 12 2011 3:09am

That's a really good re-colour.
I removed the red nose too in my latest mod - still very much in progress.
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Re: The Caravan v0.6 UNSTABLE

Postby nightshade00123 » Thu May 12 2011 3:41am

Wow looks like everybody hates the red nose because I too have removed it and all his freckles. I couldn't stand looking at that thing any longer.
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Re: The Caravan v0.6 UNSTABLE

Postby Stordarth » Thu May 12 2011 11:44am

HappySquid wrote:It looks a little darker ingame and I did some small adjustments, but it works fine now. :D

It looks like you're going for a more gritty style recolour? In any event, I'd like to see the results.

With a gritty recolour, it might be a good idea to recolour map palettes too, to make the environments less vibrant.

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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Re: The Caravan v0.6 UNSTABLE

Postby RastaOddeye » Thu May 12 2011 5:06pm

Slight problem im having is it won't allow me to save when i modify map sprites.
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Re: The Caravan v0.6 UNSTABLE

Postby Stordarth » Thu May 12 2011 5:09pm

Are you editing the milestone or the 12 man marathon?

OOH! Hello Gold Star # 2! :)

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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Re: The Caravan v0.6 UNSTABLE

Postby RastaOddeye » Thu May 12 2011 5:15pm

Just editing the original shining force 2 rom at the moment while i get the hang of things!
and hey there mr 2 white stars ;)
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Re: The Caravan v0.6 UNSTABLE

Postby Stordarth » Thu May 12 2011 5:25pm

Can you post the error you keep getting? It might give me a clue whats up. Though equally, it might not. worth a look. :lol:

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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Re: The Caravan v0.6 UNSTABLE

Postby RastaOddeye » Thu May 12 2011 8:33pm

Stordarth wrote:Can you post the error you keep getting? It might give me a clue whats up. Though equally, it might not. worth a look. :lol:



It wont let me copy it or print screen it :/
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Re: The Caravan v0.6 UNSTABLE

Postby Stordarth » Thu May 12 2011 9:08pm

When it says the error is copied to clipboard, it should be ready to paste.

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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Re: The Caravan v0.6 UNSTABLE

Postby RastaOddeye » Thu May 12 2011 9:29pm

I restarted the whole hack, and redid it and now its all fine :)
Cheers fer the help mate :)
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Re: The Caravan v0.6 UNSTABLE

Postby Stordarth » Fri May 13 2011 12:52am

No worries.

Lets try and keep discussions to your reverse hack thread though from here, we're taking this one a bit off topic.

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance (Rebels): /roll d18 [Blake with Blade], /roll d26 [Other cases.]
Damage Variance (Emissaries): /roll d16 [Zuberi with Blade], /roll d21 [Rain with Katana, Thrald with Blade], /roll d26 [Other cases.]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No/Fixed MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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