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Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu Jan 13 2011 2:50am
by Stordarth
Editing the large battle sprites isn't implemented yet. The only way you could get around it is to use a smaller sprite to get the look you want and change Zeon's sprite index via hex editing to look for the new sprite.

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu Jan 13 2011 6:53am
by Earl
The first ~6 banks of text are basic system things you probably shouldn't mess with. Stuff like "[Name] is poisoned!", "[Name] dropped [item]", "Which save would you like to load" type things that, whatever you have in mind, don't need to be changed.

I don't have a ton down, but here's the start:

Mother
511: Good morning {LEADER}!{N}You woke up late this{N}morning.{W2}
512: Did the storm wake you up?{W2}
484: Hurry to school!{N}Sir Astral and {NAME;1} must{N}be waiting.{W1}
(484 repeats)

After that... well... it's not total chaos -- I haven't looked too hard at it, but there don't seem to be lines from Pacalon mixed in with the Granseal stuff -- but it's not in that great an order, and you'll have to do some hunting to find what you're looking for. I mean hell, the first in-game line is 511, and it skips backward to 484 pretty quickly.

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu Jan 13 2011 7:11am
by Vegeta9001
"EDITED"

For those who readed my original messages, well don't worry about it i found out what was wrong.

Everything seem nice now.

It was a simple problem with Caravan + SF2 editor and the dialogue and character name.

Re: The Caravan v0.6 UNSTABLE

PostPosted: Wed May 11 2011 1:19pm
by RastaOddeye
Only thing i can see that could be improved would be instead just naming everything filename and number, such as "Battle Sprite 42", you could rename them to say "Battle Sprite Lesser Demon".
But, other than that, it's brilliant!

Re: The Caravan v0.6 UNSTABLE

PostPosted: Wed May 11 2011 3:45pm
by HappySquid
Hey guys!
Maybe I'm just stupid again, but is it possible to change the color palettes of the Sprite, which is shown on the battlefield, not on the Combat Screen, the small one.^^

I'm now using PSP7 as recommended from Stordarth. But my Problem is, if I change the palette in PSP7 and import it into the caravan it doesnt' change, it stays the same as it was before. Was testing it for Jaha.
I have two pictures to illustrate, what I mean. ;)

Image


Image

Re: The Caravan v0.6 UNSTABLE

PostPosted: Wed May 11 2011 6:12pm
by Stordarth
HappySquid wrote:Hey guys!
Maybe I'm just stupid again, but is it possible to change the color palettes of the Sprite, which is shown on the battlefield, not on the Combat Screen, the small one.^^

I'm now using PSP7 as recommended from Stordarth. But my Problem is, if I change the palette in PSP7 and import it into the caravan it doesnt' change, it stays the same as it was before. Was testing it for Jaha.
I have two pictures to illustrate, what I mean. ;)

Image


Image

My bad, I should have clarified that.

Map sprites (the one on the battle map) all use the same palette. There's no way around that sadly. Battle sprites and portraits should all change though.

How are you getting to grips with psp?

Basically, you'll have to approximate the map sprite as close as you can using the colours in the current palette.

Here:

Image

You should still be able to get a fair approximation using those.

Don't forget though, unlike the battle sprites, where changing one frame's palett will fix them all, the map sprites all need to be exported and altered individually.

Re: The Caravan v0.6 UNSTABLE

PostPosted: Wed May 11 2011 7:54pm
by HappySquid
Stordarth wrote: My bad, I should have clarified that.

Map sprites (the one on the battle map) all use the same palette. There's no way around that sadly. Battle sprites and portraits should all change though.

How are you getting to grips with psp?

Basically, you'll have to approximate the map sprite as close as you can using the colours in the current palette.

Here:

Image

You should still be able to get a fair approximation using those.

Don't forget though, unlike the battle sprites, where changing one frame's palett will fix them all, the map sprites all need to be exported and altered individually.


Going pretty well with PSP, thanks again for the recommandation. It's a pity the palette is fix, but I'll get along with it. Thanks for all the help and I'll continue experimenting with the tools. :D
Btw.: That are the final Sprites for the recolor. (EDIT: I hate the pink nose in the original^^)

Image

Re: The Caravan v0.6 UNSTABLE

PostPosted: Wed May 11 2011 8:59pm
by Stordarth
That map sprite looks pretty close to what you were aiming for in the portrait. nicely done. did it import ok?

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 1:20am
by HappySquid
It looks a little darker ingame and I did some small adjustments, but it works fine now. :D

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 3:09am
by Hirsute
That's a really good re-colour.
I removed the red nose too in my latest mod - still very much in progress.

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 3:41am
by nightshade00123
Wow looks like everybody hates the red nose because I too have removed it and all his freckles. I couldn't stand looking at that thing any longer.

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 11:44am
by Stordarth
HappySquid wrote:It looks a little darker ingame and I did some small adjustments, but it works fine now. :D

It looks like you're going for a more gritty style recolour? In any event, I'd like to see the results.

With a gritty recolour, it might be a good idea to recolour map palettes too, to make the environments less vibrant.

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 5:06pm
by RastaOddeye
Slight problem im having is it won't allow me to save when i modify map sprites.

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 5:09pm
by Stordarth
Are you editing the milestone or the 12 man marathon?

OOH! Hello Gold Star # 2! :)

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 5:15pm
by RastaOddeye
Just editing the original shining force 2 rom at the moment while i get the hang of things!
and hey there mr 2 white stars ;)

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 5:25pm
by Stordarth
Can you post the error you keep getting? It might give me a clue whats up. Though equally, it might not. worth a look. :lol:

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 8:33pm
by RastaOddeye
Stordarth wrote:Can you post the error you keep getting? It might give me a clue whats up. Though equally, it might not. worth a look. :lol:



It wont let me copy it or print screen it :/

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 9:08pm
by Stordarth
When it says the error is copied to clipboard, it should be ready to paste.

Re: The Caravan v0.6 UNSTABLE

PostPosted: Thu May 12 2011 9:29pm
by RastaOddeye
I restarted the whole hack, and redid it and now its all fine :)
Cheers fer the help mate :)

Re: The Caravan v0.6 UNSTABLE

PostPosted: Fri May 13 2011 12:52am
by Stordarth
No worries.

Lets try and keep discussions to your reverse hack thread though from here, we're taking this one a bit off topic.