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How does Evasion Work?

Discussion about this classic Genesis/Mega Drive game.

How does Evasion Work?

Postby edwards64 » Wed Jan 10 2018 5:15am

Hello everyone. I wrote a Shining Force Tabletop system. And while it never got off the ground online, I have a group of friends here at home who have decided to play it. We have been play testing and we are working out the kinks. It is a d100 system. I was wondering if anyone knew how the Evasion stuff worked. My current system works on 1/2 of AGI on level 1 and the up a percent for every four AGI points. Not entirely accurate (but better than what I originally had for Counter Attack) so I thought I would ask to see what the most accurate Evasion stat setup was. Thanks guys!
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Re: How does Evasion Work?

Postby Doh042 » Wed Jan 10 2018 5:40am

It's a Japanese game, so some of the math behind it can seem weird if you're not used to thinking in 8-bit or computer numbers.

Evasion in SF is either 1/4, 1/8, 1/16 or 1/32th of a chance to occur, iirc. Someone can correct me if I'm off, but that's what I think it was?

AGI doesn't affect it, neither does quick and such.

Most of the flyers have a unusually a high evasion rate, but one of the feature of the archers class is to essentially bump them back down to the lowest rate (As well as doing apparently 125% damage to them?)

Character and monsters each their evasion rate fixed based on their class, I believe (Class essentially changes when you promote, so the numbers can also go up then)


As an aside, chance to double attack, or counter attack, or critical hit are all based on those random ranges as well.

So a character could have 1/32 of dodging, 1/16 of countering and 1/16 of double-attacking.

Because I have played so much DND in my life, I find it easier to convert all those weird fractions in slices of 5%, or 1 on 1d20.

So 1/4 is 25% (or 1~5 on 1d20), and you could probably simply convert to 25%, 20%, 15%, 10% and 5% if you use d100s.
... enjoy!

-Doh
... enjoy!

-Doh
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Re: How does Evasion Work?

Postby DomingoRules! » Wed Jan 10 2018 6:15am

Speaking of Evasion, another interesting thing I read about it a while back in SF1 (and I assume it's the same in the other games as well) is that the Sleep status negates a character's ability to evade attacks.
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Re: How does Evasion Work?

Postby Lord Kane » Sun Jan 14 2018 9:08pm

Evasion chance ist 1/32 for all ground units and for flying/hovering units, who are attacked by arrows/shells. Otherwise it's 1/8 for all flying/hovering units.
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Re: How does Evasion Work?

Postby DomingoRules! » Mon Jan 15 2018 5:55am

Then there's the chimaeras in SF1, who have an evasion stat of a middle finger in the player's face. :lol:
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Re: How does Evasion Work?

Postby radiantwanderer » Tue Jan 16 2018 10:35am

oooooh so this is why I always miss the flying enemies!!! :excited:
 
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