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Shining Force; Ultra Hardcore Marathon 1.5.3

WARNING; VERY DIFFICULT! (Even with grinding!)

Discussion about this classic Genesis/Mega Drive game.

Shining Force; Ultra Hardcore Marathon 1.5.3

Postby monkbarron » Tue Jun 19 2018 7:44am

Hey guys! Shocked to see me making an SF 2 hack? Well, don't be!

To put this simple; This hack is built up on SF 2; Milestone Edition (CREDIT TO THE CREATOR), but with one major twist;

The Game is now Super Difficult.

All enemies have had their HP and ATT boosted by a substantial amount, along with MP and certain monsters now having MUCH stronger spells.

Many Force Members have had their stats modified and some even learn a new spell or two. Heck, some spells are even stronger.

Every battle has been changed in the sense that there are more enemies adding to the difficulty, along with the secret final battle becoming much harder.

Brave Apples are in the shop if you want to level up characters who are not in your party. (For a real challenge, refrain from using them on your in-party members)

For a list of the biggest battle changes, click here;
WARNING: SPOILER!


For a list of cool item changes, click here
WARNING: SPOILER!


I'd strongly recommend playing on the first or second difficulty, as Super is physically impossible to do without brave apple spam (Someone prove me wrong with PROOF, I dare you!)

Here is a link to the .IPS patch;

-Oof-

P.S; Have fun with the Bosses new super HP increases.

EDIT; 1.1 Released!

-Made the beginning of the game slightly easier (You can have a forth party member in battle one and the Ooze's are gone)

-Changed some curves.

-Changed 2 other battles

Link to 1.1 IPS Patch; -Oof-

EDIT; 1.2.2 Release!
-Luke greatly revamped.

-Slade learns Freeze as a THIF

-Higgins and Luke learn spells as well.

-Certain enemy buffs.

-Certain item de-buffs.

-A few bug fixes.

Link to 1.2.2; -OOOOOf-

EDIT; 1.5.3 Release!

-More character re balancing (Bird-men are more useful!)

-Many enemies mid to late game have been made stronger to compensate for promoting, and because the aim of the hack is to be unfair.

-Zynk learns laser! (But can't cast it)

-Higgins learns Blitz, which grows with him over time.

-Small little fixes here and there.

Link to 1.5.3 IPS; https://drive.google.com/open?id=13Otej ... fn1qyzqVVV
Last edited by monkbarron on Wed Jun 20 2018 10:27pm, edited 6 times in total.
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Re: Shining Force; Ultra Hardcore Marathon

Postby Jonesy_Pants » Tue Jun 19 2018 9:01am

so just a super hard version of the marathon hack? sounds very interesting.
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Re: Shining Force; Ultra Hardcore Marathon

Postby monkbarron » Tue Jun 19 2018 9:16am

In a sense, yes, but with some fun small twists.
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Re: Shining Force; Ultra Hardcore Marathon 1.1

Postby Antman 537 » Tue Jun 19 2018 3:36pm

Next team game? :shifty:
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Re: Shining Force; Ultra Hardcore Marathon 1.1

Postby ehow22 » Tue Jun 19 2018 4:34pm

Did you test the Prism Flowers? With the marathon hack, none of the added flowers fired.
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Re: Shining Force; Ultra Hardcore Marathon 1.1

Postby monkbarron » Tue Jun 19 2018 10:32pm

They work. And their attack is strengthened to make it almost as hard as the secret final boss.

EDIT;
Notes of my 1st Play through.

-The beginning of the game is very difficult (Up to New Grans being built and rescuing the man from the Quarry)

-The Mid-Game is insanely difficult (Up to freeing Mitula)

-End-Game is just unfair.

-I never fully relied on just 1 character.

-Prisim Flower battle was hell.

-Final battle was just pure luck.

-Kraken took 45 minutes.
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Re: Shining Force; Ultra Hardcore Marathon 1.2.2

Postby Remuko » Wed Jun 20 2018 6:04am

Sounds fun might check it out.
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Re: Shining Force; Ultra Hardcore Marathon 1.5.3

Postby Jonesy_Pants » Thu Jun 21 2018 2:10am

Do you require a full team, or can you do it with less members to boost exp/levels?
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Re: Shining Force; Ultra Hardcore Marathon 1.5.3

Postby monkbarron » Thu Jun 21 2018 8:33am

A full team 'tis not needed, but can make things easier in the long run.

EDIT; The Team I completed the game with today;

Bowie (High ATT, but DEF was armature)

Slade (His FREEZE shredded the Kraken tentacles and arms!)

Kiwi (Might need to Nerf Breath in a future release)

Karna (I'm shocked how early she learned boost, and she was almost LVL 50 by the final fight!)

Luke (His spells were swell!)

Peter (I need to take his ATTACK spell away because his APOLLO spell is pretty OP)

Skreech (Pretty damn good)

Sheela (Not a lot of kills, but was almost LV 40 before the final fight)

Zynk; (Very high Laser Rate for some reason, and he flies when promoted. Definitely need to fix & Nerf)

Clause (The God :D )

Tyrin (The only SORC, ATLAS saved our hides multiple times)

Higgins; (BLITZ made him WAY to OP. I need to set that spells' cost to 20MP so that way it lives up to it's description)
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Re: Shining Force; Ultra Hardcore Marathon 1.5.3

Postby Jonesy_Pants » Thu Jun 21 2018 8:43am

whoa, sounds like lots of changes to characters then. will give it a run when i finish my 5 member roulette game.
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Re: Shining Force; Ultra Hardcore Marathon 1.5.3

Postby Runesamurai » Sat Jun 23 2018 2:49am

There's a way to grind? Does Egress still work or something?

Also I suggest making a non-12 MM version for people who might want to have the full game experience.
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Re: Shining Force; Ultra Hardcore Marathon 1.1

Postby Stordarth » Sun Jun 24 2018 11:01am

ehow22 wrote:Did you test the Prism Flowers? With the marathon hack, none of the added flowers fired.

With the original Milestone hack, no enemies were added, only allowing you to pick anyone at the start, which is what I think this is based on.

It was only the Marathon hack that added them. It's a pity I couldn't ever get them to fire, but I was never the best hacker. :)

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance: /roll d26 [Dani, Don], /roll d24 [Assassins with Katana], /roll d21 [MXC, TUM with Blade]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn

Code: Select all
Dice Codes
Attack/Marked Target: /roll 8d100
Damage Variance: /roll d26 [Dani, Don], /roll d24 [Assassins with Katana], /roll d21 [MXC, TUM with Blade]
Magic: /roll d26
Status Effects: /roll d100
Level-Ups (No MP): /roll 4d11
Level-Ups (Has MP): /roll 5d11

---
SFCW-A: Durandar
Sunken Castle: Fintan Kahn
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Re: Shining Force; Ultra Hardcore Matrathon 1.5.3

Postby monkbarron » Mon Jun 25 2018 1:49am

No worries Stordarth! I think you're a great hacker.

I got the flowers working by simply looking at their A.I Data in the vanilla SF 2 and crossed my fingers that by changing it in the Marathon hack, it would work. (And sure enough, it did!)
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Re: Shining Force; Ultra Hardcore Marathon 1.5.3

Postby Runesamurai » Sat Jul 07 2018 10:53am

I suggest making a non-12 MM version for people who might want to have the full game experience.
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Re: Shining Force; Ultra Hardcore Marathon 1.5.3

Postby monkbarron » Sun Nov 18 2018 7:42pm

Hey, sorry for the super-late response, but I have discontinued working on this hack a long time ago.
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Re: Shining Force; Ultra Hardcore Marathon 1.5.3

Postby Runesamurai » Fri Nov 23 2018 1:41am

That's unfortunate.
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