In the default game, Detox only removes poison, stun, and curse, starting from levels 1, 2, and 3. This patch
adds muddle, silence, sleep, and slow removal to levels 2 and above.
BuffDebuffStatusRedux.ips
This patch changes a bunch of things:
15Range.ips
This patch validates attack ranges up to 15, but doesn't add items and spells capable of such. SF2 Editor hard caps range settings to 3, so item and spell data have to be edited elsewhere.
GisarmeReducesto1HP
Instead of being an instant kill, this patch changes the Gisarme's cut off effect to reducing the opponent's HP to 1 (does not activate if the attack would've killed the opponent normally).
NoRandomDamage.ips
This patch disables damage randomization. Attacks should always deal full damage instead of randomly dropping down, down to 80%.
NoRandomTurnOrder.ips
This patch disables AGI randomization in regards to turn order. Double-turning units also had their second turn made a bit slower (based on 50% AGI instead of 83%).
DoubleUncounterBugFix.ips
Weapons that increase double attack rate seem to reset counterattack rate to the minimum (1/32)? This patch probably fixes that.
============
Collection of patches that were added later on in the thread:
BuffDebuffStatusRedux - DesoulMaxHP Version
This patch is an alternate version of the BuffDebuffStatusRedux patch where Desoul deals damage equal to half of the target's Max HP instead of Current HP.
Guisarme Requires Half HP
Gisarme's cut off effect does not occur unless the target is at half of Max HP or below. The cut off effect itself remains the same as it was in vanilla (i.e. instant kill).
Church Speed Up
Reviving, curing, and promoting no longer require waiting until the end of the jingle each time before proceeding.
Revive and Cure Everyone at Once
When reviving and curing, instead of going through each character and each ailment individually, the priest will offer to service everyone at once for a single payment. If the player can't afford the cost or refuses the mass-service, the priest will offer to go through each character individually, which leads to going through the original game's routine. Uncursing is exempt. Text data remains unchanged and the dialogue is recycled, so it may flow awkwardly.
No Muddle 2 on Attack
Attacks that would inflict Muddle 2 (confusion) instead inflict Muddle 1 (loss of accuracy). The MUDDLE spell is unchanged.
Guaranteed Drops
Rare item drops (Taros Sword, Iron Ball) are guaranteed to drop instead of only 1/32 of the time.
Guaranteed Mithril Result
Mithril will always turn into the weapon of the highest available rank.
No Darkness
The darkness gimmick in caves is disabled (Hobgoblin battle, cave before Ketto).
Curse Relief
Curse doesn't randomly prevent action or cause recoil damage anymore. The restriction on unequipping cursed items is still present.
Healing EXP for Everyone
Healing EXP is awarded regardless of the character's class.
Lower Evasion Rates
Base evasion rate is lowered from 3.125% to 0.833%. Merely floating units no longer gain the evasion rate of flying units (12.5%).
Items Break Less Often
Items crack 10% of the time instead of 25%.
Halve Repair Fee
Repairing costs 12.5% instead of 25% of the item's value.
Halve Uncurse Fee
Uncursing costs 12.5% instead of 25% of the item's value.
L i t t l e m o n e y (via selling)
Resale value of items is lowered from 75% to 12.5%.
Detox Also Heals
Detox Also Heals, But Doesn't Grant Detox EXP
In addition to having the same changes as the DetoxRemovesMoreThings patch, these patches make the DETOX spell also heal based on its "effect" value. The first patch has DETOX grant both healing and detox EXP (10+5=15 EXP) for the action while the second patch omits the detox portion (just 10 EXP).
Agility Affects Evasion
Evasion rates are affected by the comparison between the attacker and defender's agility stats. Baseline evasion is increased from 1/32 to 1/24.