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Suggestions for Modders - Mages -

Discussion about this classic Genesis/Mega Drive game.

Suggestions for Modders - Mages -

Postby Sakurarosa123 » Sat Jan 19 2019 6:34pm

This what I did for my game. and it made things a-lot more balienced. focus'd majority on there spells. rather then their stats. stats did focus on was speed and mp levels. this is very important for mages. followed by def/hp please remeber mages not ment to take blows.

so focus'd majority with thought of making them grass cannonish

Blaze - got a huge buff - however its focus is not single target single target spell does a-lot of damage.

changes - blaze cost little more mana
changes - blaze damage per rank is 1 deals about 15 damage 2 deals about 25 damage, 3 deals about 40 damage 4 deals 80 damage
changes - blaze its range effected it doesn't have as much range as freeze does

Freeze - Freeze has a huge -chances what makes Freeze special is its range and how many targets it can effect. however doesn't deal as near as much damage as blaze does. but it good way soften foes up

(Mages/Wizards no matter who they are don't learn bolt that is hero only ability)

Attack - 1/2 no matter what mage they have this ability. think its important spell to have as a mage

Final Spell is status spell. Desoul, Muddle. Sleep

as far as bolt is conserned think it should be hero only spell.
what ya think
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Re: Suggestions for Modders - Mages -

Postby DiegoMM » Sun Jan 20 2019 10:28pm

Blaze 1 causing 15 damage seens a bit too high. The others changes are good ideas
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Re: Suggestions for Modders - Mages -

Postby Sakurarosa123 » Mon Jan 21 2019 12:54pm

DiegoMM wrote:Blaze 1 causing 15 damage seens a bit too high. The others changes are good ideas

trying make single target spell only old blaze spell did only 6-8 most needed it hit single target. be good for boss fights
may lower it down to 10-12
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