Hello everyone!
The mod has gone through a overhaul in which all weapons have been given their own unique model, along with the force members getting a boost in overall graphic quality. Animations have also been reorganized and redone to be a bit faster in game than before. Added special weapon drops from bosses like Balbazak/Elliott/Mishaela/Ramladu. They don't have any spell effects and reflect the same strength in attacks like the weapons that's available at that time(keeping the balance), but it will be nice to have something new to use.
If you run into any issues, please use the link below to go to my Discord Channel. I'll have a bugs section for you to report it.
https://discord.gg/KaVPuCkVK7" onclick="window.open(this.href);return false;
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You can download the IPS patch here, you will need an unmodified .bin file of Shining Force:
http://sfmods.com/resources/shining-for ... pgrade.10/" onclick="window.open(this.href);return false;
Here is a quick preview of what is in this mod:
New weapon sprites for all classes.
New Battle sprites for all characters. No more palette swaps!
More unique kings(no more "Attack of the clone kings" during your playthrough)
Unique enemy types, these do not replace existing enemies, all battles should work exactly the same, you'll just have more variety in enemies to face.
Mishaela has a slightly different introduction and dialogue in earlier chapters. She has her own sprite that actually looks like her...
The only thing I have done that wasn't exclusively Graphic oriented, was Jogurt. He now levels/promotes to a Yogurt Hero and can cast spells, his stats are based on Arthur's at the moment, and he can use all weapons. Why? Because he's Batman...I mean Jogurt!
A quick shout out to those who helped make this possible:
Spoiler
His amazing editor made all of this possible. His work over the years to update and optimize all features is what made any of my work here exist. I am forever grateful for his hard work.
Xenometal:
His mastery of hex editing has been paramount to a lot of things in the background you may not see, but is very important. Most notably, he's the reason there's a new blast effect animation.
Tyadran:
His previous work inspired me to start modding, and he was very helpful in teaching me the ropes.
Projectego:
He and Dan's amazing artwork is proudly featured here. He also runs a fantastic website named SFmods.com where pixel artists share their work for all things Shining Force.
Alones:
His icons are amazing and it really lifts up the game in terms of graphical quality.
Spriter's Resource:
There are a lot of great resources there that I have found for this mod, please check them out.
https://www.spriters-resource.com/genes ... scd/S.html" onclick="window.open(this.href);return false;
Release notes:
V4.0
Long story short, redid some of the artwork that were lacking and replaced some with SFCD models that felt more appropriate. More unique drops by special bosses so there's more variety in weapons to collect.
Spoiler
Added new frames for select forcemembers.
Added new chapter screens(Kudos to Ivan)
V3.1a
Small fix to an enemy choosing incorrect mapsprite/battlesprites.
V3.1
Centaur characters got a new facelift with new sprites.
Enemy battle sorites have reworked or replaced something more fitting.
Added additional battle sprites.
Animations, palettes, items have all been tweaked slightly.
Characters who can wield the Chaos breaker will know show on their map sprites when in their inventory. They will also have a different animation when attacking with it.
A lot more misc. tweaks than even I can remember, so keep an eye out for them all!
V3.0e
Updated idles for some characters.
Updated Jogurt so he can have a promotion, and he also levels fine as far as I can tell.
Jogurt can also wield most weapons, only staffs he can't equip.
Updated Lyle's attack animation for the buster shot and assault shell.
Updated Luke with a new set by the talented Dan.
V3.0d
Fixed an issue where Tao didn't have any staffs appear during the battle cutscene
V3.0c
Updated the portraits so the kings in Alterone/Prompt/Waral are unique and not sharing the same portrait.
V3.0b
Fixed an issue where a cracked item would cause a crash upon repairing.
V3.0a
Corrected some issues with enemy units not selecting the right sprites, palette fixes.
Updated Jogurt so he properly "promotes" even though he doesn't really promote to anything, you can promote him whenever he reaches 20. I have changed the name of the Jogurt ring to Jogurt Suit, and when you give/use the item on a forcemember, they will appear in the battle scene with a suit that looks like jogurt (from the Game Boy advance version)
Updated Guntz, his promoted spriteset is now a converted GBA spriteset.
Corrected some odd map issues that affected certain events from behaving properly.