Shining Force: 12 Man Marathon 3.0.1

I'm done.

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

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monkbarron
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12 Man Marathon 3.0.1

Post by monkbarron »

3.0.1 HOTFIX;

Characters no longer get stuck at level 10/20. They can go up to 20 then have to promote.

Slight Re-balancing.

Slight Pallet Fixes.

Triple+ Attacks Fixed.

Link to pre-patched ROM; https://drive.google.com/open?id=1aMnVf ... QoOSaVFXz9" onclick="window.open(this.href);return false;

If you had 3.0.0, then loading up this ROM with your current save state should work just fine.
Last edited by monkbarron on Tue Jun 12 2018 12:12am, edited 12 times in total.
:sleep: Z Will Always Dominate Any SF TAS :sleep:
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Re: Shining Force 1; 12 Man Marathon HACK

Post by Noma »

Here's a similar hack for those interested. All characters start at level 1, but you cannot play with a party of 12 at first. Still fun, and an alternative until you finish this hack. Nova is also added as a playable character that replaces Jogurt, if I recall correctly. The download link is a mirror on the second page.

viewtopic.php?f=3&t=16636&hilit=level+1+hack

I look forward to you releasing this though. It will be interesting to have a legitimate marathon man of SF1. I also don't mean to hijack the thread, I just wanted people to know something similar exists if they're looking until you finish this.
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Re: -EARLY RELEASE- SF1; 12 Man Marathon!

Post by monkbarron »

-Burp- I ate this post.
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Re: -EARLY RELEASE- SF1; 12 Man Marathon!

Post by TheInsidious199 »

Good mod, would be great if I could play it properly instead of solo max. when I patch the game it crashes after shell/shella appears on screen and says she's tired.
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Re: -EARLY RELEASE- SF1; 12 Man Marathon!

Post by Hobbit Gamer »

Hello i am very excited to play this mod but cant get it to work. i downloaded the ips patch and applied it to an unmodified Shining Force (U) [!].bin and started a new game talked to the king and when i go to get my party where luke, lowe, hans, ken, and tao joins, it then promts all the other charecters to join and then after they all join including nova one of the mermaids says "training tires me out" and the game crashes, what am i doing wrong any feedback would be appreciated
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by monkbarron »

-Burp- I ate this one too.
Last edited by monkbarron on Wed May 30 2018 11:45pm, edited 1 time in total.
:sleep: Z Will Always Dominate Any SF TAS :sleep:
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by ShininGeek »

Monk- as I said before on your shining horse page, you CANNOT directly link a ROM, or go through a chain of links to get one. Link a .ips patch
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by monkbarron »

Whoops - I forgot.
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by ShininGeek »

I understand forgetfulness, but this is a legal issue. By linking copyrighted material, you violate the copyright and the site is then at risk. Please be careful in the future.
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by monkbarron »

-BUUURP!- And this one as well
Last edited by monkbarron on Wed May 30 2018 11:45pm, edited 1 time in total.
:sleep: Z Will Always Dominate Any SF TAS :sleep:
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by Flygon »

Heck, I'm going to ask the dumb question.

Considering the Steam Workshop uses the raw .bins anyway, which essentially means SEGA is endorsing distributing the raw .bin files anyway?...

I dunno. Whilst I understand the caution regarding this, when even SEGA is asking people to distribute hacks using the full ROM files, rather than patch files?

Don't s'pose there's ever been consideration for a change in policy around here? It's already well known that other Mega Drive-related hacking communities already distribute the raw binaries for most projects.
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by monkbarron »

-Buuuuurp- This was dessert
Last edited by monkbarron on Wed May 30 2018 11:46pm, edited 1 time in total.
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by Hobbit Gamer »

thank you for reply'n and helping me out, it is much appreciated
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by Antman 537 »

Hmm... someone should set up a marathon team game :excited:
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by stefanos2k10 »

definitely gonna give this a whirl does it work all way to end?
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by monkbarron »

PRetty sure.
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Re: FULL RELEASE - Shining Force 1; 12 Man Marathon.

Post by Runesamurai »

I believe it is time to update the first post.

EDIT: Holy Crap! This sounds amazing!
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Re: (Continuing) Shining Force 1; 12 Man Marathon 2.0

Post by stefanos2k10 »

holy smokes if you get that rolling im im love
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Re: Shining Force 1; 12 Man Marathon 2.5 Final

Post by Runesamurai »

monkbarron wrote: (Megalodon and Zeon were removed from battles as they soft-locked the game)
Maaaaaaaaaaaaaaaan...And what do you mean soft-locked?
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Re: Shining Force 1; 12 Man Marathon 2.5 Final

Post by monkbarron »

They froze the game when attacking. This is due to their over-sized sprites. The only reason Dark Dragon works is because of special code.
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