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SF1 Various Patches and Fixes

Jan2019: fixed multioutfit patch

Discussion about the original classic Genesis/Mega Drive game. Posts about the GBA remake belong in the forum below.

SF1 Various Patches and Fixes

Postby Siel » Mon May 28 2018 2:00am

Standalone Patches
These patches can produce changes to the gameplay on their own.

Change EXP Cap per Action to 100
The game originally caps EXP gains at 48 in a single action/turn. This patch essentially removes that cap by raising it to 100.
WARNING: SPOILER!


No Stacking Healing EXP
The game originally adds up EXP via healing from each individual target, which can lead to very high gains for AURA users. This patch changes this so that only the highest EXP score among all targets is considered.
WARNING: SPOILER!


Static Combat EXP
The game originally grants EXP based on damage dealt. This patch removes that relation and makes it simply grant 1/3 of the enemy's total EXP per attack.
WARNING: SPOILER!


Muddle Enhancer 50%
66% version
75% version
Being under the MUDDLE status originally sets the chance to miss to 25%, except when attacking a target with high evasion, in which case it has no effect. These patches change MUDDLE's effect to additively increase chances of missing by 50/66/75%, including when attacking a target with high evasion.
WARNING: SPOILER!

----------

SF1 Editor Supplementary Patches
These patches don't really do anything on their own and require further changes to be made through the editor.


Multiple Outfits Per Character
The editor allows editing and adding outfit items per character, but only the first outfit for each character can actually trigger in-game. This patch changes it so that outfits beyond the first ones also get checked. Priority when there are multiple valid outfits is decided by the inventory slot order.
WARNING: SPOILER!


Extended Class Promotion EXP
The editor allows expanding the number of classes, but none of the expanded classes are ever considered as promoted classes in regards to experience gain calculations. This patch fixes that, albeit in a slightly unorthodox manner. The upper half of the extended classes (rather than the lower half) becomes considered promoted in regards to experience gains. Incidentally, MGCR and YGRT also become considered promoted.
WARNING: SPOILER!


DETOX Copies Healing EXP
Even if healing EXP is modified in the editor, DETOX's EXP reward remains at 10. This patch makes it copy the minimum healing EXP setting instead.
WARNING: SPOILER!

----------

Change Reverter Patches
These patches undo the changes from the patches above and return the original game's functions. Patches that add data and end up expanding the size of the ROM do not have that filesize change undone.
WARNING: SPOILER!
Last edited by Siel on Thu Jan 31 2019 11:22pm, edited 3 times in total.
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Re: SF1 Various Patches and Fixes

Postby Runesamurai » Fri Jun 08 2018 5:10am

Why do the Demon Masters even wield Holy Staves? That's something that's always bugged me. Because it makes absolutely no sense. They're totally evil and everything the opposite of what should be able to wield them. Yet the mages on the force can't wield them...For that matter the Master Mages shouldn't be able to wield them either. They should be equipped with Guardian Staves instead.
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Re: SF1 Various Patches and Fixes

Postby Siel » Thu Jan 31 2019 11:24pm

I reuploaded an actually functional multioutfit patch: there was one line of code missing from the patch itself to make it all work. (I had forgotten I was testing on a modified ROM with an equivalent of that line already included in a completely different location)
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Re: SF1 Various Patches and Fixes

Postby cww80 » Thu Jun 06 2019 2:38am

Siel wrote:Standalone Patches
These patches can produce changes to the gameplay on their own.

Change EXP Cap per Action to 100
The game originally caps EXP gains at 48 in a single action/turn. This patch essentially removes that cap by raising it to 100.
WARNING: SPOILER!


No Stacking Healing EXP
The game originally adds up EXP via healing from each individual target, which can lead to very high gains for AURA users. This patch changes this so that only the highest EXP score among all targets is considered.
WARNING: SPOILER!


Static Combat EXP
The game originally grants EXP based on damage dealt. This patch removes that relation and makes it simply grant 1/3 of the enemy's total EXP per attack.
WARNING: SPOILER!


Muddle Enhancer 50%
66% version
75% version
Being under the MUDDLE status originally sets the chance to miss to 25%, except when attacking a target with high evasion, in which case it has no effect. These patches change MUDDLE's effect to additively increase chances of missing by 50/66/75%, including when attacking a target with high evasion.
WARNING: SPOILER!

----------

SF1 Editor Supplementary Patches
These patches don't really do anything on their own and require further changes to be made through the editor.


Multiple Outfits Per Character
The editor allows editing and adding outfit items per character, but only the first outfit for each character can actually trigger in-game. This patch changes it so that outfits beyond the first ones also get checked. Priority when there are multiple valid outfits is decided by the inventory slot order.
WARNING: SPOILER!


Extended Class Promotion EXP
The editor allows expanding the number of classes, but none of the expanded classes are ever considered as promoted classes in regards to experience gain calculations. This patch fixes that, albeit in a slightly unorthodox manner. The upper half of the extended classes (rather than the lower half) becomes considered promoted in regards to experience gains. Incidentally, MGCR and YGRT also become considered promoted.
WARNING: SPOILER!


DETOX Copies Healing EXP
Even if healing EXP is modified in the editor, DETOX's EXP reward remains at 10. This patch makes it copy the minimum healing EXP setting instead.
WARNING: SPOILER!

----------

Change Reverter Patches
These patches undo the changes from the patches above and return the original game's functions. Patches that add data and end up expanding the size of the ROM do not have that filesize change undone.
WARNING: SPOILER!


Is it possible to make a patch that ignores character level when calculating xp? Basically, would be nice to always get max regardless of level.
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Re: SF1 Various Patches and Fixes

Postby Siel » Thu Jun 06 2019 10:09pm

Here you go: a patch that makes the game ignore the actual level difference when calculating EXP, instead always awarding based on the maximum base EXP.

Exp Gain Ignoring Level Difference
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